GLG410/598--Computers in Earth and Space Exploration


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Lecture 18 (cont.): Digiziting the geologic map of Dreamy Draw, Phoenix Mtns.


Today we will describe how to digitize the geologic map that you have created. We want to point out that you should try to use all the data available to you to make the map as good and correct as possible. These data include your mapping in the field (on paper as well as on tablet), air photos (e.g. Phoenix_2004), as well as digital elevation models (DEM's). As a starter we provide the air photo as well as a generic map that our heroic TA made. Although he did a descent(?!) job, it is by no means absolute truth! First and foremost you should believe in your own abilities and mapping skills. You might consider this generic map as a guide which knows the way to 75% or so... It is up to you to make a more acurate map, based on the various data available to you.

Download:
Generic "geologic" map of Dreamy Draw. A scanned paper map with pyramids for Arc already build.
Phoenix2004 minimum extent (20566312.tif)

Download these files, put them into a new folder and unzip them. Open ArcMap, create a new map and Add Data. First you will add the georeferenced basemap (20566312.tif). By doing so you will make sure that the map actually has a coordinate system. Then you can add the scanned map. You will get the warning message that these raster data have no spatial reference -press ok. The first thing you have to do before you can start digitizing the map is to rectifiy the scanned map. We have discussed this in class before. Here is the link if you want to freshen up on how to do it:

Lecture 16 -Georeferencing raster data in ArcMap

Now you have the referenced map, looking something like this.


In order to digitize contacts and geologic units you have to create new shape files. We discussed this as well before. Here is the corresponding link explaining how to create and edit shape files in great detail:

Lecture 17 -Basic features in ArcMap --Shapefiles

Create a polyline shape file for the contacts, and a polygon shape file for the units. You can give each shape file as many attributes as you think is necessary, but you cerainly should add a field called "certainty" in the "contacts" shape file, and a field called "unit" in the "units" shape file. As mentioned before, the Lecture 11 describes in great detail how to create the shape files. Look it up if necessary.

Now I can start to create the shapes. I will be starting with a unit => start editing and select "Units" as target. Then select the sketch tool and start clicking away... after you have outlined the unit (have drawn the polygon you can right-click the mouse and select "finish sketch" in the appearing menu. You will see the polygon being filled with some color -which you can change, as always, when you go to layer properties => symbology.



For now, we don't change to color but make an entry in the attribute table to give it the unit name (in my case it is the Xq , the Precambrian quarzite). Later we will use that field/attribute to color-code the map. For that, we have to be careful to write the same unit always the same way!! dont mix 'xq', 'xQ', 'XQ' with 'Xq'



Digitize the next unit. There are more sophisticated ways to do this, but for now we will only show the easiest way to do it. If units share a boundary (the polygons touch each other) just click along the boundary. Here is the sketch that Prof. Arrowsmith made in class. It exemplifies this idea. Just draw two separate polygons with points close together when they touch.



Here is what I did for the second unit (Q, the quaternary deposits). Notice that Arc gave it the same color as Xq - it doesn't know that these are two separate units. Next thing we do is entering the unit name again, as before: open attribute table and enter the name (Q).



Now I want to give each unit a different color. Go to layer properties, symobology, change from features to categories and select unique values. Change the Value field to Units and add all values. You should see something like this. Right now, Arc made the unit Q green and Xq pink. I want to change the colors of the units as well as the color of the outline. Double-click on the colorbar left of the unit name( e.g. Q). The symbol selector will open where you can change the color of outline and fill -I choose a yellow fill and now outline color. The Xq kept its color but the outline was turned to 'no color' as well.



It is likely that you don't really like your drawing right away but would like to move some of the vertices. You can do that by selecting the edit tool,left of the sketch tool. Double-click the shape you want to edit and you will see that the vertices appear again. Move the cursor above the vertex you want to move (the cursor will change, showing arrows in 4 directions). Now left-click, hold and drag to the new location.



That's awesome. Next thing we do is drawing the contacts (=> change target in editor to 'contacts'). You have done this before (again, look at lecture 17, the link is above). In the attribute table we will write down how certain we are about a specific contact (could be 'certain', 'uncertain', 'infered', 'querried'). If a contact changes 'certainty', you just divide the line i.e. stop one line (of one certainty) and start drawing a new line (that has the other certainty). When you have drawn the contacts and noted the certainty in the attribute table, you can -following the approach used for the units- change their symbology ('certain' contacts get a thick line, 'uncertain' contacts a dashed line,and so forth). I did this, made them red, turned off the layer that contains the scanned map and changed the transparency of the 'Units' to 50%.



Your map should be something like that. Don't forget to enter the strike and dip as well (see lecture 18).
Last modified: April 7, 2009